// LightDirectionDlg.h
// Author:	Dani Brunstein, 3/11/2001
//			Computer Graphics
// Send bugs to: danikoz@cs.technion.ac.il

#if !defined(AFX_LIGHTDIRECTIONDLG_H__65133338_CD12_11D5_9FC4_00D0B718E2CD__INCLUDED_)
#define AFX_LIGHTDIRECTIONDLG_H__65133338_CD12_11D5_9FC4_00D0B718E2CD__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// LightDirectionDlg.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CLightDirectionDlg dialog

class CLightDirectionDlg : public CDialog
{
// Construction
public:
	CLightDirectionDlg(CWnd* pParent = NULL);   // standard constructor

// Dialog Data
	//{{AFX_DATA(CLightDirectionDlg)
	enum { IDD = IDD_LIGHT_DIRECTION };
	int		m_nDirectionX;
	int		m_nDirectionY;
	int		m_nDirectionZ;
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CLightDirectionDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:

	// Generated message map functions
	//{{AFX_MSG(CLightDirectionDlg)
		// NOTE: the ClassWizard will add member functions here
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_LIGHTDIRECTIONDLG_H__65133338_CD12_11D5_9FC4_00D0B718E2CD__INCLUDED_)
